Render workbench
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Render workbench
I've been working on a new workbench, called Render, which is aimed at replacing the Raytracing WB with one that is easier to extend and modify
https://github.com/FreeCAD/FreeCAD-render.git
Currently it supports both the engines of Raytracing, PovRay and LuxRender, plus a new one, Appleseed. It is very easy to add new ones now, so let's hope the list will grow bigger.
Also, this one should be much easier to extend, add new renderers and add new features that more advanced renders support, such as for ex. specifying/setting an HDR image for lighting, or adding some GUI stuff to edit the lights configuration, etc.
I'll try to produce some nice-looking images with it in the coming days that I'll post here.
https://github.com/FreeCAD/FreeCAD-render.git
Currently it supports both the engines of Raytracing, PovRay and LuxRender, plus a new one, Appleseed. It is very easy to add new ones now, so let's hope the list will grow bigger.
Also, this one should be much easier to extend, add new renderers and add new features that more advanced renders support, such as for ex. specifying/setting an HDR image for lighting, or adding some GUI stuff to edit the lights configuration, etc.
I'll try to produce some nice-looking images with it in the coming days that I'll post here.
Re: Render workbench
Is the Open cascade one an option to add??
see: https://forum.freecadweb.org/viewtopic.php?f=8&t=21339
see: https://forum.freecadweb.org/viewtopic.php?f=8&t=21339
Re: Render workbench
Oh yeah, very good idea. I'll look into it.
Re: Render workbench
Nice.
Re: Render workbench
Hello,
Would anybody consider Blender's Cycles as a rendering environment?
Cheers,
Would anybody consider Blender's Cycles as a rendering environment?
Cheers,
cheers,
Re: Render workbench
Alone you go faster. Together we go farther
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Want to contribute back to FC? Checkout:
'good first issues' | Open TODOs and FIXMEs | How to Help FreeCAD | How to report Bugs
Re: Render workbench
Sounds not bad.Kunda1 wrote: ↑Tue Dec 19, 2017 2:27 pmThe thought has crossed our minds:
Integrate_Cycles_renderer
Cycles is:
-free
-efficient
-gpu&cpu
-well documented
-proven
-widely available, ready materials/nodes
-can be Python driven
cheers,
Re: Render workbench
and now it has principal shader
Re: Render workbench
cheers,
Re: Render workbench
It would be really awesome to have cycles as a render option. Right now I export my designs as .stl to import into blender for rendering with cycles.