No, master is based on FreeCAD master, and the LinkDaily branch is based on the realthunder's LinkDaily.
The second one is much faster when the experimental renderer is enabled, but has a weird overhead - cannot push very high fps in simple scenes.
This seems to be a good idea. I basically copied View3DInventorRiftViewer.cpp from original Juergen Rift implementation, and was using just keyboard for navigation.catman wrote: ↑Fri Jul 29, 2022 10:57 am Yes I saw that bit. Can you say what is the difference to setting the transformation here https://github.com/kwahoo2/FreeCAD/blob ... er.cpp#L45, seems more convenient for a keyboard interface. In my tests it seemed to work.
Thank you for info about the crash. I'll retest it and update the code.
Yes this should replace the original Rift implementation, since that one does not work any more AFAIK.catman wrote: ↑Fri Jul 29, 2022 10:57 am Have you been thinking to put this into a pull request for the master (OpenXR part)? Seems to to me like a well separatable section with little risk to impact other areas. Maye with a Preference option "experimental" it could be disabled by default. Basically thats what Blender is doing as well.