First and foremost, thank you for testing!
You are the second person (excluding me) testing the XR extension I am aware.
chrimu wrote: ↑Sat Aug 07, 2021 3:30 pm
The things that I observed are the wording "Press triggers to (...) Menu item 1". I didn't get the sense, and it doesn't disappear. The left trigger leaves boxes on the screen, and caused the VR to crash several times.
Yes, this does not make much sense, because I just compiled code I've used for various experiments with Coin3D.
After we confirmed that WMR can work, I can clean the interface, making the FreeCAD-XR just a viewer. And then make a standard release (this one was just for testing).
chrimu wrote: ↑Sat Aug 07, 2021 3:30 pm
I didn't quite get how the motion control on the 2 joysticks is meant to work, and how to set the rotation centre. The motion control on the touchpads instead of the Joysticks is -at least for me- unfortunately far too fast and unprecise (speed and accidental touches).
For architectural purposes, which I'm mostly interested in, a constant gravity vector navigation would be super-useful.
Is there a way I can fix those myself (settings, parameters)?
Speed is hardcoded, but I can add a config file and some very simple interface to tuning it.
Rotation centre is in the centre of controller performing rotation.
Constant gravity? Does it mean rotation is always around Z axis and translation on the XY plane? What about Z translation (eg. when you are moving to the second floor)? I can add this as an option, I think.