adrianinsaval wrote: ↑Wed Aug 03, 2022 6:35 pm
The origin is not transformed at all, a body is created in the default position, then a clone is put inside with the same placement as the original object (note that clone can be used with objects that don't even have an explicit origin feature)
Here is exactly my problem. what you describe here is NOT a clone!
According to Merriam(
https://www.merriam-webster.com/dictionary/clone):
1a : the aggregate of genetically identical cells or organisms asexually produced by or from a single progenitor cell or organism
b : an individual grown from a single somatic cell or cell nucleus and genetically identical to it
c : a group of replicas of all or part of a macromolecule and especially DNA clones of identical recombinant DNA sequences
2 : one that appears to be a copy of an original form : duplicate a clone of a personal computer
Where point 2 is most similar with the situation in FC(but in ll cases there is spoken about identical). A clone in FC is
not identical. Identical. The clone function should take over it's shape and it's properties(at the moment of cloning it).
As you describe to just don't do that!
That other objects don't have origin is not (completely ) True. It is only called placement (related to the general origin).
I understand that is more difficult when a PD clone is used for an object from outside PD(on origin, on placement or set on creation), but i think that is a separate topic.
In any case there are two options to change:
- change the function to it's what the function name says it is
- Change the name so that i don't conflicts with it's function
adrianinsaval wrote: ↑Wed Aug 03, 2022 6:35 pm
a more user friendly way of using bodies as basefeatures (a request I support).
It takes me 20 minutes to figure out what you did after i downloaded you file... probably that says enough