Sweet Home 3D integration/collaboration

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Ferdolino
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Re: Sweet Home 3D integration/collaboration

Post by Ferdolino »

Kunda1 wrote: Wed Dec 23, 2020 7:55 pm
Link please, so we can track here.
Here it is: http://www.sweethome3d.com/support/foru ... read,10738
kisolre
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Re: Sweet Home 3D integration/collaboration

Post by kisolre »

Does OBJ support multiple separate meshes and does FreeCAD export separate objects as separate meshes in a single file?
Bernie
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Joined: Thu Mar 11, 2021 11:02 am

Re: Sweet Home 3D integration/collaboration

Post by Bernie »

Hi everyone, newbee here ... did try myself to generate multi parts .obj stuff to import in SH3D and be able to select the various parts independantly and assign colors etc.
Within the other 3DE creation software (I used Art Of Illusion) one have to assign different TEXTURES to each object before exporting them (entire scene) into an .obj
Hope this solves your issue ...

BRs, Bernie.
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Kunda1
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Re: Sweet Home 3D integration/collaboration

Post by Kunda1 »

Bernie wrote: Thu Mar 11, 2021 11:10 am Hi everyone, newbee here ... did try myself to generate multi parts .obj stuff to import in SH3D and be able to select the various parts independantly and assign colors etc.
Within the other 3DE creation software (I used Art Of Illusion) one have to assign different TEXTURES to each object before exporting them (entire scene) into an .obj
Hope this solves your issue ...
Can you take us through what you're saying, but step-by-step ?
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Kunda1
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Re: Sweet Home 3D integration/collaboration

Post by Kunda1 »

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Kunda1
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Re: Sweet Home 3D integration/collaboration

Post by Kunda1 »

New major and minor version of SH3D released, see https://www.sweethome3d.com/blog/2022/0 ... d_7_0.html
Changelog

Code: Select all

Version 7.0, July 13, 2022

    Added YafaRay rendering engine with the ability to choose the rendering engine in photo and video creation tools at the two best quality levels (not available for Java Web Start and applets).
    Added lightSourceMaterialName# property to define materials of a 3D model used as light sources (with light color deduced from material color and the ability to create an invisible light source when its material is invisible).
    Allowed decimals in Light power spinner.
    Made the dialog boxes of photo and video creation tools resizable.
    Displayed the virtual visitor with a camera symbol at a fixed size when the virtual visitor gets too small in the plan.
    Added a button in the toolbar to enable/disable magnetism.
    Moved menu items handling levels in the Levels submenu to reduce Plan menu length.
    Added the ability to select materials with the mouse in the 3D preview in Material modification dialog box.
    Added diagonal editing in the room creation tool tip to draw rooms by triangulation.
    Added Inch/Fraction unit which displays lengths in inches followed by the closest eighth inch fraction.
    Added Foot/Decimals unit which displays lengths in feet followed by decimals of a foot.
    Added Hide model edges option at second step of Furniture import wizard to hide easily edges of 3D models at DAE / Collada format (option displayed only when useful).
    Handled more orientation and zoom capabilities on 3D models at last step of Furniture import wizard to get better icons.
    Added new prefixes for shape names of a 3D model to specify the possible moves of shapes attached to other movable shapes.
    Computed the front limit of the 3D view frustrum according to the point of view elevation to improve the rendering of very large scenes seen from a high point of view.
    Added sky image mirror at bottom of background image to avoid possible line at the horizon in renderings at best quality levels.
    Added Flat ceiling only check box to room modification pane to compute sloping ceilings when necessary.
    Added com.eteks.sweethome3d.checkUpdates system property and /checkUpdatesDisabled argument to Windows installer to prevent from following updates.
    Increased the divider size of split panes under Windows.
    Fixed room floors and ceilings drawing order.
    Added the ability to display animated GIF icons in catalog tool tips.
    Fixed nodes hierarchy in 3DS format management.
    Fixed default color of effect in DAE format.
    Added support for controller / skin elements in DAE format to be able to import 3D models exported from MakeHuman software.
    Fixed too small fonts under Windows 11 with a HiDPI screen.
    Handled the user interface of 3D model transformations in Sweet Home 3D JS Online.
    Updated Italian translation including help by Vincenzo Reale.
    Other minor bugs fixes and enhancements.

Version 7.0.2, July 31, 2022

    Fixed wrong layout of the second step in Furniture import wizard for a few cases under Windows.
    Filled rooms which have an invisible floor with a more transparent color in the plan.
    Fixed transparency of rooms in SVG export.
    Used a screenshot for the icon image created at the end of Furniture import wizard under Windows.
    Kept the 3D view detached from the main window at reopening if it's partially visible.
    Fixed wrong connections of a split wall when two walls are connected to each other.
    Added YafaRay libraries in Mac OS X 10.4-10.9 installer.
    Other minor bugs fixes and enhancements.
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Kunda1
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Re: Sweet Home 3D integration/collaboration

Post by Kunda1 »

Minor version 7.0.2 of SH3D released July 31, 2022 Changelog

Code: Select all

Version 7.0.2, July 31, 2022

    Fixed wrong layout of the second step in Furniture import wizard for a few cases under Windows.
    Filled rooms which have an invisible floor with a more transparent color in the plan.
    Fixed transparency of rooms in SVG export.
    Used a screenshot for the icon image created at the end of Furniture import wizard under Windows.
    Kept the 3D view detached from the main window at reopening if it's partially visible.
    Fixed wrong connections of a split wall when two walls are connected to each other.
    Added YafaRay libraries in Mac OS X 10.4-10.9 installer.
    Other minor bugs fixes and enhancements.
Alone you go faster. Together we go farther
Please mark thread [Solved]
Want to contribute back to FC? Checkout:
'good first issues' | Open TODOs and FIXMEs | How to Help FreeCAD | How to report Bugs
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