An exploration into the Icon theme

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MisterMaker
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Re: An exploration into the Icon theme

Post by MisterMaker »

Update, figured the green and red arrows out. Not sure if these colors can be changed but for me they are fixed.
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I was struggling a bit with a toggle button that doesn't toggle, like if I added an eye to it or a toggle icon it would not toggle and it would defintly confuse someone.
So it is now on/off, and it doesn't say which state it is in. Maybe we want to change that tho, but I cannot do that.
The white you see is btw the color of the dimensions so that is a cool extra. (at least I hope, fot his color scheme white is the dimension color.
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adrianinsaval
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Re: An exploration into the Icon theme

Post by adrianinsaval »

Oh I wasn't talking about the lines just about having the arc. I recognized the icon you made instantly so it's not a big deal
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Meetlat
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Re: An exploration into the Icon theme

Post by Meetlat »

MisterMaker wrote: Fri May 20, 2022 4:48 am I actually did some gray tests posted on my Twitter
https://twitter.com/MisterMakerNL_/stat ... 85410?s=19
Can you perhaps share the blue colored theme?
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MisterMaker
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Re: An exploration into the Icon theme

Post by MisterMaker »

I will definitely release some gray theme's like that blue gray one.
I did some organizing too.
Now all the icons get in a specific folder:
Image
Also started working on the techdraw workbench, which isn't the easiest of them all. The dimensions icons are the same as the sketcher driven icons including colors. I thought that would look nice and uniform.
Image
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MisterMaker
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Re: An exploration into the Icon theme

Post by MisterMaker »

Did some work on Techdraw.
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That are a lot of icons especially if every standard view has its own icon, which might be a bit overkill in the icon department.
I also compared Linkstage Techdraw with 0.2 and that doubles the icons pretty much, which is great that we get more features but :o
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MisterMaker
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Re: An exploration into the Icon theme

Post by MisterMaker »

Aaaaaaaaah this was a lot of work! Just happy these icons tend to stay the same for years.

I am also learning all the features of Techdraw and learning some Blender in the progress so that is good!
I can't get this unhide (the eye) function to work, not in 0.2 or in link, also insert Draft-workbench and Arch I have not get it too work. And I only make icons when I understand how it works.
The clipping also doesn't work in Link, it does work in 0.2. It's probably better to do Techdraw in 0.2 atm. And yes that means these icons won't be used much atm, but it will in the future!
I really like how the tree is looking!
Check for yourself:
Image
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Meetlat
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Re: An exploration into the Icon theme

Post by Meetlat »

Really nice! 8-) perhaps the treeview icons needs some padding?
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MisterMaker
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Re: An exploration into the Icon theme

Post by MisterMaker »

Meetlat wrote: Wed Jun 01, 2022 5:34 am Really nice! 8-) perhaps the treeview icons needs some padding?
Ah yes, good catch they indeed are a bit too tight.
Hopefully they don't use the same padding as the rest of the icons, because I kinda like it like that, since it saves a ton of screenspace.
I found out that is the hardest thing about theming. Like if you change the tabbar. It changes every tab-bar in the program. Realthunder already did some modifications so you can target the workbench tabbar directly, which is nice.
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MisterMaker
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Re: An exploration into the Icon theme

Post by MisterMaker »

I have uploaded the Gray blue version to my Gumroad, with most of the Techdraw icons:
https://mistermaker.gumroad.com/l/Linkstage_Icons
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MisterMaker
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Re: An exploration into the Icon theme

Post by MisterMaker »

Started working on the Path workbench.
Now since the complexity of these function I doubt there won't be any changes.
Also having some issues that some icons are to detailed and not that good readable on 24px (adaptive clearing and some others), and I am trying to keep 24px to work on all my icons. So it's a bit annoying.
So if anyone has any thoughts?
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