0.20.1 issue with textures: they are not even applied
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0.20.1 issue with textures: they are not even applied
I just draw a wrench following a tutorial, to get more practice with FreeCAD
At the end, i wanted to add a texture. But even after have loaded the texture, ti doesn't show really up.
The result is quite crapy.
Please here the animated GIF that shows you the behavior.
However on any project the result is the same and with any texture :-/
The texture I downloaded is this one https://www.goodtextures.com/image/1827 ... ture-18270
At the end, i wanted to add a texture. But even after have loaded the texture, ti doesn't show really up.
The result is quite crapy.
Please here the animated GIF that shows you the behavior.
However on any project the result is the same and with any texture :-/
The texture I downloaded is this one https://www.goodtextures.com/image/1827 ... ture-18270
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Bart R.
Bart R.
Re: 0.20.1 issue with textures: they are not even applied
Please try with a simple Part_Box.
Re: 0.20.1 issue with textures: they are not even applied
Done. I got the identical result :-/
the crate cube becomes darker ... that's it. No matter which texture I apply ...
NOTE/ in all the cases: if i click on ENVIRONMENT, i see the texture but as reflexes from the environment. but when the environment is not ticked (checked), the object is just darker.
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Bart R.
Bart R.
Re: 0.20.1 issue with textures: they are not even applied
The command works but its results are limited. The texture is projected along the X-axis, which results in a streaky pattern for faces whose normals are perpendicular to that axis.
I have used background.png for the texture.
I have used background.png for the texture.
- Attachments
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- background.png (21.97 KiB) Viewed 552 times
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- texture_test.png (88.68 KiB) Viewed 552 times
Re: 0.20.1 issue with textures: they are not even applied
Also with PNG I get the same result. Ok the environment, not-working on the object.
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Bart R.
Bart R.
Re: 0.20.1 issue with textures: they are not even applied
Check the faces whose normals are parallel to the X axis.
Re: 0.20.1 issue with textures: they are not even applied
Yes they are however even with the cube you have suggested: not any texture applied. On any angle/orientation.
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Bart R.
Bart R.
Re: 0.20.1 issue with textures: they are not even applied
My V0.20 version info:
Code: Select all
OS: Windows 8.1 Version 6.3 (Build 9600)
Word size of FreeCAD: 64-bit
Version: 0.20.1.29410 (Git)
Build type: Release
Branch: releases/FreeCAD-0-20
Hash: f5d13554ecc7a456fb6e970568ae5c74ba727563
Python 3.8.10, Qt 5.15.2, Coin 4.0.1, Vtk 8.2.0, OCC 7.6.3
Locale: Dutch/Netherlands (nl_NL)
Installed mods:
Re: 0.20.1 issue with textures: they are not even applied
Please here mine
Please note that it's written Windows 10 version 2009 while I have Win 11 21H2 Build 22000.1281 (out of Winver) hence I have not clue where FreeCAD is taking the infos from
Code: Select all
OS: Windows 10 Version 2009
Word size of FreeCAD: 64-bit
Version: 0.20.1.29410 (Git)
Build type: Release
Branch: releases/FreeCAD-0-20
Hash: f5d13554ecc7a456fb6e970568ae5c74ba727563
Python 3.8.10, Qt 5.15.2, Coin 4.0.1, Vtk 8.2.0, OCC 7.6.3
Locale: English/United States (en_US)
Installed mods:
* 3D_Printing_Tools
* CADExchanger
* CurvedShapes 1.0.4
* Curves 0.6.1
* fasteners 0.4.24
* fcgear
* InventorLoader 1.3.0
* kicadStepUpMod 10.16.5
* pcb
* POV-Ray-Rendering
* Render 2022.3.0
* ThreadProfile 1.84.0
* WebTools
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Bart R.
Bart R.
Re: 0.20.1 issue with textures: they are not even applied
Star Trek II: The Wrath of Khan: Spock: "...His pattern indicates two-dimensional thinking."