Crasting zig-yag line. Is there simple way?
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Crasting zig-yag line. Is there simple way?
I have to create zig-zag line with 24 peaks in Sketch. It should fit within known rectangle (already drawn construction lines).
I am looking for simple way to make it. So far it is pretty much all manual work.
Using rectangular pattern made lot of mess with constraints so I abandoned idea.
Idea to set points along a line and then create Polyline using those points failed as for some reason not all points of poly-line ended up connected so i had to go check them, and on setting Concident constraint again, constraints fell apart. things got disconnected, horizontal constraints deleted on their own... and not to mention that is was nightmare to set that number of points equally distanced.
Or maybe I am just plain stupid?
I am looking for simple way to make it. So far it is pretty much all manual work.
Using rectangular pattern made lot of mess with constraints so I abandoned idea.
Idea to set points along a line and then create Polyline using those points failed as for some reason not all points of poly-line ended up connected so i had to go check them, and on setting Concident constraint again, constraints fell apart. things got disconnected, horizontal constraints deleted on their own... and not to mention that is was nightmare to set that number of points equally distanced.
Or maybe I am just plain stupid?
- Shalmeneser
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- Joined: Wed Dec 23, 2020 12:04 am
- Location: Fr
Re: Crasting zig-yag line. Is there simple way?
Stupid only with no drawing.
Re: Crasting zig-yag line. Is there simple way?
Candidate to make a script if some programmer are interested in these
Re: Crasting zig-yag line. Is there simple way?
Hard to tell with the description.
It sounds like something for patterns or Lattice2 workbench.
There may be perfectly sensible ways to do it...if we didn't have to use a crystal ball to guess what the ultimate goal is.
And, my crystal ball is at the cleaners...
It sounds like something for patterns or Lattice2 workbench.
There may be perfectly sensible ways to do it...if we didn't have to use a crystal ball to guess what the ultimate goal is.
And, my crystal ball is at the cleaners...
Star Trek II: The Wrath of Khan: Spock: "...His pattern indicates two-dimensional thinking."
Re: Crasting zig-yag line. Is there simple way?
I managed to draw zig-zag line as I needed it to.
One issue is - I am making prototype, and number of peaks is not finite. If I have to change number of teeth I would have to draw it all over again, as I could not find a way to parametrize it.
Other issue is, this was supposed to be used as sketch on curved surface to get teeth on flat side of a disk part. That part does not work at all.
I've created example out of my project so I can show what is troubling me:
One issue is - I am making prototype, and number of peaks is not finite. If I have to change number of teeth I would have to draw it all over again, as I could not find a way to parametrize it.
Other issue is, this was supposed to be used as sketch on curved surface to get teeth on flat side of a disk part. That part does not work at all.
I've created example out of my project so I can show what is troubling me:
Re: Crasting zig-yag line. Is there simple way?
I am trying to crate teeth similar to these.
- papyblaise
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- Location: France
Re: Crasting zig-yag line. Is there simple way?
voilà
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- adrianinsaval
- Veteran
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- Joined: Thu Apr 05, 2018 5:15 pm
Re: Crasting zig-yag line. Is there simple way?
very common mistakes, don't make patterns inside sketcher, keep your sketches as simple as possible then do a pattern of the feature.
Re: Crasting zig-yag line. Is there simple way?
That was my intention but it seems Skech On Surface does not work with patterns. It requires sketch shape for all 360 degrees.adrianinsaval wrote: ↑Tue Aug 09, 2022 2:11 pm very common mistakes, don't make patterns inside sketcher, keep your sketches as simple as possible then do a pattern of the feature.
Re: Crasting zig-yag line. Is there simple way?
Search the forum for "Hirth joint".
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