Exploded Assembly jumps back
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Exploded Assembly jumps back
Hi,
I tried to create an exploded assembly for my timber frame. I wanted to insert a view of the exploded assembly into a TechDraw page.
Unfortunately the exploded assembly "jumps back" after the animation went through. By jumping back I mean that every object—except the last animated object—gets reset to its original position after the document got recomputed. See the screencast:
This creates the problem, that the TechDraw view doesn't show the exploded assembly, but rather only the last animated object "exploded":
Why is the animation/view always jumping back and how can I prevent it?
I tried to create an exploded assembly for my timber frame. I wanted to insert a view of the exploded assembly into a TechDraw page.
Unfortunately the exploded assembly "jumps back" after the animation went through. By jumping back I mean that every object—except the last animated object—gets reset to its original position after the document got recomputed. See the screencast:
This creates the problem, that the TechDraw view doesn't show the exploded assembly, but rather only the last animated object "exploded":
Why is the animation/view always jumping back and how can I prevent it?
- papyblaise
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Re: Exploded Assembly jumps back
use a techdraw page and place each part séparatly on
to sélect one and clik insert multivue of drawable object
to sélect one and clik insert multivue of drawable object
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- wandererfan
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Re: Exploded Assembly jumps back
Please post an FCStd file and any related scripts. Thanks.putzwasser wrote: ↑Mon Jul 27, 2020 1:22 pm Unfortunately the exploded assembly "jumps back" after the animation went through. By jumping back I mean that every object—except the last animated object—gets reset to its original position after the document got recomputed.
If the 3D model is changing, the TD View will only reflect the model at the time it is recomputed. The view is not aware of previous animation steps.
You will need an animation step (frame? cell?) that depicts all the components in their exploded position.
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Re: Exploded Assembly jumps back
wandererfan wrote: ↑Mon Jul 27, 2020 3:32 pm Please post an FCStd file and any related scripts. Thanks.
How do I create one?wandererfan wrote: ↑Mon Jul 27, 2020 3:32 pm You will need an animation step (frame? cell?) that depicts all the components in their exploded position.
- wandererfan
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Re: Exploded Assembly jumps back
Not sure. Didn't know there was an ExplodedAssembly workbench before this thread.
From a quick look at the EA code, each step of the animation changes the placement of one or more components. At some point (end of animation? exit from workbench?) the placements are set back to the original unexploded values.
Since the TD view follows the state of the source objects, when the placements are reset, the view gets updated to the unexploded state.
I think we need a mod to ExplodedAssembly to save a copy of the source objects in their exploded positions. Then the view could use the exploded copy as its source.
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Re: Exploded Assembly jumps back
So, there is no chance to do this until someone implements that feature?
Re: Exploded Assembly jumps back
That's very right. But you can sort of do it manually by moving the views to their appropriate positions. Here is an example of such a handmade TechDraw pageputzwasser wrote: ↑Thu Aug 06, 2020 5:05 pm So, there is no chance to do this until someone implements that feature?
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Re: Exploded Assembly jumps back
That looks quite nice.
Do you insert a separate view of each body/part and move it by hand? How do you align the parts, so that they still are on one plane (e.g. part 5-8)?
Do you have a link to a tutorial at hand? I imagine it quite difficult, to align the parts so that it look like a good explosion drawing.
Regards
Re: Exploded Assembly jumps back
Yes, it was all done manually, and it was no easy task. Although the result looks like it was easy as pie it was quite some fiddling.putzwasser wrote: ↑Thu Aug 06, 2020 8:49 pm Do you insert a separate view of each body/part and move it by hand?
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