App.Rotation(v1, v2) rotates v1 into v2 in the v1 - v2 plane. (There are an infinity of other possible rotation axes)
Just type
help(App.Rotation) into the Python console. Excerpt below:
Code: Select all
>>> help(App.Rotation)
Help on class Rotation:
class Rotation(builtins.PyObjectBase)
| Base.Rotation class.
|
| A Rotation using a quaternion.
|
| The following constructors are supported:
|
| Rotation()
| Empty constructor.
|
| Rotation(rotation)
| Copy constructor.
|
| Rotation(Axis, Radian)
| Rotation(Axis, Degree)
| Define from an axis and an angle (in radians or degrees according to the keyword).
| Axis : Base.Vector
| Radian : float
| Degree : float
|
| Rotation(vector_start, vector_end)
| Define from two vectors (rotation from/to vector).
| vector_start : Base.Vector
| vector_end : Base.Vector
|
| Rotation(angle1, angle2, angle3)
| Define from three floats (Euler angles) as yaw-pitch-roll in XY'Z'' convention.
| angle1 : float
| angle2 : float
| angle3 : float
|
| Rotation(seq, angle1, angle2, angle3)
| Define from one string and three floats (Euler angles) as Euler rotation
| of a given type. Call toEulerAngles() for supported sequence types.
| seq : str
| angle1 : float
| angle2 : float
| angle3 : float
|
| Rotation(x, y, z, w)
| Define from four floats (quaternion) where the quaternion is specified as:
| q = xi+yj+zk+w, i.e. the last parameter is the real part.
| x : float
| y : float
| z : float
| w : float
|
| Rotation(dir1, dir2, dir3, seq)
| Define from three vectors that define rotated axes directions plus an optional
| 3-characher string of capital letters 'X', 'Y', 'Z' that sets the order of
| importance of the axes (e.g., 'ZXY' means z direction is followed strictly,
| x is used but corrected if necessary, y is ignored).
| dir1 : Base.Vector
| dir2 : Base.Vector
| dir3 : Base.Vector
| seq : str
|
| Rotation(matrix)
| Define from a matrix rotation in the 4D representation.
| matrix : Base.Matrix
|
| Rotation(*coef)
| Define from 16 or 9 elements which represent the rotation in the 4D matrix
| representation or in the 3D matrix representation, respectively.
| coef : sequence of float
|