exsolvespacer wrote: ↑Thu Mar 10, 2022 6:43 pm
What am I doing wrong?
Maybe nothing, but I've learnd to activate a Body first. -> double click the Body to activate it.
Then open Sketch 48 and use External geometry function and copy external geometry. This works for all Pads, the Fillet and the Pockets in your file. The Pocket 'Pocket-enlarge-tractor-rope-slot' is the current one and can't be used as External geometry.
Attachments
external geometry.png (91.1 KiB) Viewed 2329 times
Activating the body shouldn't be necessary. As C4e said, you have probably tried to reference the Pad Pocket-enlarge-tractor-rope-slot itself. Although it is currently the same as its predecessor, you cannot reference anything from it.
Although you use the Link branch which suffers less from the TNP, I recommend nevertheless to reference Sketches and not solids. That would avoid the problem you are facing altogether.
Problem is the last pocket.
It is pocketing nothing from the body, hence you are not allowed to do external geometry.
Operator error indeed.
Edit the last pocket, delete the last pocket or else and everything is back to normal
Screenshot from 2022-03-10 20.47.14.png (59.05 KiB) Viewed 2248 times
I am using Link branch and Assembly3
you can also download ... and try it here
excellent Assembly3 tutorials here
Shame that it doesn't automatically select a body when you select a sketch. Thanks for spotting this operator error.
I'll aim to reference sketches (by making them individually visible first?) in future rather than bodies.
I think it is confusing that the result from the last pocket is visible despite me editing the sketch from that pocket so I will not feel guilty about that.
exsolvespacer wrote: ↑Fri Mar 11, 2022 9:57 am
Shame that it doesn't automatically select a body when you select a sketch.
It does so in master.
(by making them individually visible first?)
yes
I think it is confusing that the result from the last pocket is visible despite me editing the sketch from that pocket so I will not feel guilty about that.
You can control the visibility in Preferences>Sketcher>Display
exsolvespacer wrote: ↑Fri Mar 11, 2022 9:57 am
Shame that it doesn't automatically select a body when you select a sketch. Thanks for spotting this operator error.
I'll aim to reference sketches (by making them individually visible first?) in future rather than bodies.
I think it is confusing that the result from the last pocket is visible despite me editing the sketch from that pocket so I will not feel guilty about that.
You totally misunderstood what I was saying
I guess my fault - was never very good at explaining...
Your last pocket is corrupted. You have pocketed it in a wrong direction, resulting in no pocket.
"result from the last pocket" is NOT visible
I have shown it by editing the pocket (which in RT makes it visible) to demonstrate the error.
I am using Link branch and Assembly3
you can also download ... and try it here
excellent Assembly3 tutorials here