I can't generate a 3D pocket toolpath for half spheres and I wonder why.
I have a model that I'm working on, on which some, but not all pockets generated viable toolpaths. Some pockets were ignored, in others, just the top layer was generated, in some, in between layers were missing, others generated a toolpath on the bottom of the object, so straight through the object; so basically I had every possible bug in one operation. There is no functional difference between the pockets, they are all part of a linear pattern.
To investigate, I rebuilt the shape, but simpler. It is the file I attached. I can't generate any 3D pocket toolpaths on this one. I played around with cut patterns, different tools, different step downs, stepovers and so on. No dice.
Does anybody know why, and how I can work around these issues?
Code: Select all
OS: Arch Linux (XFCE/xfce)
Word size of FreeCAD: 64-bit
Version: 0.20.28810 (Git) AppImage
Build type: Release
Branch: (HEAD detached at 6f5a5a2)
Hash: 6f5a5a2019c586db63650713de860d3e810739d4
Python 3.9.12, Qt 5.12.9, Coin 4.0.0, OCC 7.5.3
Locale: English/United States (en_US)
TIA
Edit:
I did try one more time; this is what happens when I select none of the pocket faces:
As you can see, it does something, but not all pockets are cut properly.
Both 3D surface and Waterline work as they are intended, but have their own limitations.