Search found 40 matches
- Thu Nov 22, 2012 12:05 am
- Forum: Path/CAM
- Topic: Nice to meet you!
- Replies: 6
- Views: 3472
Re: Nice to meet you!
Welcome Charlie, Thanks for your post, we value constructive input. Have you found the main design document? (https://docs.google.com/document/d/1v5zBBR8jddJDJ5HPlL3b4je3K2FjMGc5oU31CQTi1I0/edit#) this is where most design things are located. Its long, but some of your points are addressed in it. Th...
- Thu Nov 08, 2012 9:53 pm
- Forum: Path/CAM
- Topic: TPG Idea / workflow
- Replies: 3
- Views: 2849
Re: TPG Idea / workflow
I would like to see the second option. This would go very well with an idea that I am currently thinking about but yet to discuss. My idea would be to have a new "2.5D" panel object. This would be specified by a sketch and a thickness (a bit like padding is done now); in many cases the ske...
- Thu Nov 08, 2012 10:20 am
- Forum: Path/CAM
- Topic: Version 0.1 User Interface
- Replies: 2
- Views: 2036
Version 0.1 User Interface
Hi Guys, I have created a Mockup of how I think the first version of the UI should look. In this design I have followed the philosophy “It’s better to have a poor-simple ui than a not-complete good one”. In the design I have allowed for more advanced features to be added later. This link should jump...
- Sun Oct 14, 2012 11:29 pm
- Forum: Path/CAM
- Topic: Minimal CAM workbench/API
- Replies: 50
- Views: 21061
Re: Minimal CAM workbench/API
Anders, thanks for the earlier reply :) While some TPGs could accept the base-class InputGeometry, there could be ... a subclass 1DInputGeometry (a list of points), others (profiling, pocketing, v-carving, etc) that take 2DInputGeometry (points, lines, arcs), and then 3D operations take 3DInputGeome...
- Sun Oct 14, 2012 10:58 am
- Forum: Path/CAM
- Topic: Minimal CAM workbench/API
- Replies: 50
- Views: 21061
Re: Minimal CAM workbench/API
Maybe we could work on what we want in the document object-tree? Yes, this is something that has been overlooked in the design document. I agree that we need to get it nutted out before we go too much further on the development front. A few questions (or confirmations). 1) How about a Machine libra...
- Sat Oct 13, 2012 11:05 pm
- Forum: Path/CAM
- Topic: Minimal CAM workbench/API
- Replies: 50
- Views: 21061
Re: Minimal CAM workbench/API
I think plugins should potentially be able to run concurrently with FreeCAD. For example you could open a specialist / proprietary cam program, feed it data, use their GUI, let it do the calculations, process the output and import it back into FreeCAD but have the infrastructure to make this seamle...
- Sat May 19, 2012 12:32 pm
- Forum: Developers corner
- Topic: EOI: GamePad Macro Bindings
- Replies: 3
- Views: 1543
Re: EOI: GamePad Macro Bindings
An update on progress/changes : Joystick G13 Driver : I have revisited the design and decided to implement the G13 Driver as a 2 axis/35 button joystick using the UInput. This will remain separate to FreeCAD and thus not adding another Linux dependent function. This is 95% complete; it works but ju...
- Sun May 06, 2012 2:32 am
- Forum: Developers corner
- Topic: python binding for zooming
- Replies: 3
- Views: 1109
Re: python binding for zooming
Hi Daniel, I did a little bit of experimenting with setCamera(...) method and it appears to want a string. >>> Gui.ActiveDocument.ActiveView.getCamera() '#Inventor V2.1 ascii\n\n\nOrthographicCamera {\n viewportMapping ADJUST_CAMERA\n position 10.000003 0 10\n orientation 0.74290609 0.30772209 0.594...
- Tue May 01, 2012 8:58 am
- Forum: Developers corner
- Topic: EOI: GamePad Macro Bindings
- Replies: 3
- Views: 1543
Re: EOI: GamePad Macro Bindings
Cool, thanks for that info Thomas.
That should give me most of what I need to start coding this weekend.
Cheers
Andrew
That should give me most of what I need to start coding this weekend.
Cheers
Andrew
- Mon Apr 30, 2012 9:47 am
- Forum: Developers corner
- Topic: EOI: GamePad Macro Bindings
- Replies: 3
- Views: 1543
EOI: GamePad Macro Bindings
Hi All, Summary : An Expression of Interest (for me) to develop a module to integrate GamePad devices with FreeCAD such as the Logitech G13 Gamepad. Background : Some time ago (Q1 2010ish) I developed a C++ library to allow me to use a Logitech G13 gamepad under linux. It included an API for accessi...