Search found 40 matches

by aj5robinson
Thu Nov 22, 2012 12:05 am
Forum: Path/CAM
Topic: Nice to meet you!
Replies: 6
Views: 3472

Re: Nice to meet you!

Welcome Charlie, Thanks for your post, we value constructive input. Have you found the main design document? (https://docs.google.com/document/d/1v5zBBR8jddJDJ5HPlL3b4je3K2FjMGc5oU31CQTi1I0/edit#) this is where most design things are located. Its long, but some of your points are addressed in it. Th...
by aj5robinson
Thu Nov 08, 2012 9:53 pm
Forum: Path/CAM
Topic: TPG Idea / workflow
Replies: 3
Views: 2849

Re: TPG Idea / workflow

I would like to see the second option. This would go very well with an idea that I am currently thinking about but yet to discuss. My idea would be to have a new "2.5D" panel object. This would be specified by a sketch and a thickness (a bit like padding is done now); in many cases the ske...
by aj5robinson
Thu Nov 08, 2012 10:20 am
Forum: Path/CAM
Topic: Version 0.1 User Interface
Replies: 2
Views: 2036

Version 0.1 User Interface

Hi Guys, I have created a Mockup of how I think the first version of the UI should look. In this design I have followed the philosophy “It’s better to have a poor-simple ui than a not-complete good one”. In the design I have allowed for more advanced features to be added later. This link should jump...
by aj5robinson
Sun Oct 14, 2012 11:29 pm
Forum: Path/CAM
Topic: Minimal CAM workbench/API
Replies: 50
Views: 21061

Re: Minimal CAM workbench/API

Anders, thanks for the earlier reply :) While some TPGs could accept the base-class InputGeometry, there could be ... a subclass 1DInputGeometry (a list of points), others (profiling, pocketing, v-carving, etc) that take 2DInputGeometry (points, lines, arcs), and then 3D operations take 3DInputGeome...
by aj5robinson
Sun Oct 14, 2012 10:58 am
Forum: Path/CAM
Topic: Minimal CAM workbench/API
Replies: 50
Views: 21061

Re: Minimal CAM workbench/API

Maybe we could work on what we want in the document object-tree? Yes, this is something that has been overlooked in the design document. I agree that we need to get it nutted out before we go too much further on the development front. A few questions (or confirmations). 1) How about a Machine libra...
by aj5robinson
Sat Oct 13, 2012 11:05 pm
Forum: Path/CAM
Topic: Minimal CAM workbench/API
Replies: 50
Views: 21061

Re: Minimal CAM workbench/API

I think plugins should potentially be able to run concurrently with FreeCAD. For example you could open a specialist / proprietary cam program, feed it data, use their GUI, let it do the calculations, process the output and import it back into FreeCAD but have the infrastructure to make this seamle...
by aj5robinson
Sat May 19, 2012 12:32 pm
Forum: Developers corner
Topic: EOI: GamePad Macro Bindings
Replies: 3
Views: 1543

Re: EOI: GamePad Macro Bindings

An update on progress/changes : Joystick G13 Driver : I have revisited the design and decided to implement the G13 Driver as a 2 axis/35 button joystick using the UInput. This will remain separate to FreeCAD and thus not adding another Linux dependent function. This is 95% complete; it works but ju...
by aj5robinson
Sun May 06, 2012 2:32 am
Forum: Developers corner
Topic: python binding for zooming
Replies: 3
Views: 1109

Re: python binding for zooming

Hi Daniel, I did a little bit of experimenting with setCamera(...) method and it appears to want a string. >>> Gui.ActiveDocument.ActiveView.getCamera() '#Inventor V2.1 ascii\n\n\nOrthographicCamera {\n viewportMapping ADJUST_CAMERA\n position 10.000003 0 10\n orientation 0.74290609 0.30772209 0.594...
by aj5robinson
Tue May 01, 2012 8:58 am
Forum: Developers corner
Topic: EOI: GamePad Macro Bindings
Replies: 3
Views: 1543

Re: EOI: GamePad Macro Bindings

Cool, thanks for that info Thomas.

That should give me most of what I need to start coding this weekend.


Cheers
Andrew
by aj5robinson
Mon Apr 30, 2012 9:47 am
Forum: Developers corner
Topic: EOI: GamePad Macro Bindings
Replies: 3
Views: 1543

EOI: GamePad Macro Bindings

Hi All, Summary : An Expression of Interest (for me) to develop a module to integrate GamePad devices with FreeCAD such as the Logitech G13 Gamepad. Background : Some time ago (Q1 2010ish) I developed a C++ library to allow me to use a Logitech G13 gamepad under linux. It included an API for accessi...