yes, that works.You can probably achieve what you want with a "Pocket Face" op for the top boundary
But "Pocket Face" works also on a face without holes and islands.... For that "Facing Operation" seams to be a little needless for me...
yes, that works.You can probably achieve what you want with a "Pocket Face" op for the top boundary
very to all out...how broken is the current implementation?
yes, made the poket first, then select the outer face.What did you select, the outer face?
sorry, with this icon i have no suggestion to a mesh...,agryson wrote:Apologies, the MeshPart one is actually this one at 64px (original was incorrectly sized at 48px):
current.png